Gargin
Gargin
  • Видео 7
  • Просмотров 9 267 969
How I Updated the Most Terrifying Minecraft Mod
Credits:
Kabakugan
Ross Boekhoff
Grumpy
Torch
Node118
Kristján Orri
Valorous
Jimmy More
Draiic
Mr Bub
Thanks to all of you!
Twitch:
www.twitch.tv/gargazoid
Patreon:
www.patreon.com/gargin
In this video, we enhance the creepiness and atmosphere of the Cave Dweller, as well as giving it new movement options and balancing changes in attempt to take away control from the player.
The files for the mod are still being reviewed by moderators on curseforge, but you can follow the mod here to see when they are approved:
www.curseforge.com/minecraft/mc-mods/cave-dweller
The mod is for Forge 1.19.3, and requires Geckolib 4.0.4 or above.
Просмотров: 179 114

Видео

Minecraft Speedrun, but Twitch Chat can send me BACK IN TIME
Просмотров 19 тыс.8 месяцев назад
Twitch Chat tries to ruin my Minecraft speedrun by spawning in mobs that send me back in time. Twitch channel: www.twitch.tv/gargazoid Patreon: www.patreon.com/gargin Twitter: GargazoidTV
Outlast, but Twitch Chat can jumpscare me
Просмотров 117 тыс.10 месяцев назад
Every single natural and chat assisted jumpscare in my playthrough of Outlast. Enjoy! Twitch channel: www.twitch.tv/gargazoid Patreon: www.patreon.com/gargin Twitter: GargazoidTV
How I Made the Most Terrifying Minecraft Mod
Просмотров 5 млн10 месяцев назад
Twitch: www.twitch.tv/gargazoid Patreon: www.patreon.com/gargin In this video we will be going over the inherent potential creepiness of Minecraft itself, the horror of cave sounds, and how we can use them to our advantage to make a terrifying Minecraft mod. The files for the mod are still being reviewed by moderators on curseforge, but you can follow the mod here to see when they are approved:...
I Spent a Week Using Voice Controls in Rocket League
Просмотров 23 тыс.Год назад
What rank is it possible to get with voice controls? Can you hit an aerial with voice controls? These questions will be answered here. Find me at: Twitter: GargazoidTV Twitch: www.twitch.tv/gargazoid Second Channel:@gargazoidtv4289 Patreon: www.patreon.com/gargin
Can I Beat Hollow Knight With ONLY Chopsticks?
Просмотров 27 тыс.Год назад
I Trained for 150 hours to beat every single boss in Hollow Knight. This is my perilous journey along with all of it's triumphs and struggles. Watch this live at: www.twitch.tv/gargazoid Patreon: www.patreon.com/gargin
How I Made the Most Unnerving Nextbot AI
Просмотров 3,8 млнГод назад
Answering the question 'what makes Nextbots so unnerving', then making a nextbot with those principles in mind. Follow Foolie at: www.twitch.tv/lefoolie LFoolie Find me at: Twitter: GargazoidTV Twitch: www.twitch.tv/gargazoid Vods: ruclips.net/channel/UCHlt3Br3odbrkHT_WI2oFvQ Download Gargitron for yourself at: steamcommunity.com/sharedfiles/filedetails/?id=2868173930

Комментарии

  • @GuiGeek_91
    @GuiGeek_91 32 минуты назад

    YES THE ORIGINAL FINALLY COMES BACK STRONGER !

  • @Zhisaoka
    @Zhisaoka 12 часов назад

    Adding actions of climbing walls, clinging(using claws to hold onto surfaces from falling) will add tension. And if possible "procedial animations" giving the "not ordinary" feel that goes away after watching the arms flail everywhere. So it may keep its horror element instead of being a nuisance after the third time seeing it. After playing the mod for a good while, It got stale since there is no progression. It would be awsome if some aspects aided in gameplay. Like A **nest/layer** where it may present more often, oddly generated caves, and some type of reward or motivation to find it or survive it besides not dying. Lore? Disc 13 + 11? I may also suggest making the cave dweler more of a procedial threat that chasses players out of caves rather than killing them. So it becomes ongoing, survivable and engaging. By first chasing without killing, and gradually increase it's threat by damage and/or appearance. Also giving the ability to break blocks(slowly) since it makes trapping much more fun and exiting. AND HIDING! Make it wait for players behind walls!

  • @Night_dweller
    @Night_dweller 19 часов назад

    Giving my cousin an update, but not me? blasphemy.

  • @razzer64bits
    @razzer64bits 21 час назад

    and yet it's still not scary...

  • @van4195
    @van4195 День назад

    i would rather stub my toe on a brick than play with a selene delgado nextbot

  • @Flamm.Frostwater
    @Flamm.Frostwater День назад

    I thought a good phase would be the cave dweller spawning out of sight (preferably near mobs) as you hear it start to swiftly kill all mobs within its spawn area

  • @DfoeC
    @DfoeC День назад

    its moveset isnt simple enough it would be more unnerving if it moved erratically and fast in bursts than a constant speed

  • @DJGAMINGBOSTON
    @DJGAMINGBOSTON День назад

    please make the mod for 1.19.2

  • @Arystan_Goodway
    @Arystan_Goodway День назад

    He just doesn't look scary

  • @LovelyAquariumFish-wf8iy
    @LovelyAquariumFish-wf8iy 2 дня назад

    Can you make the original cave dweller immune to the new Minecraft Mace?

  • @zenikusuvalentini
    @zenikusuvalentini 2 дня назад

    Please ignore these people and give them nothing of what they want in regards to the shield, they don't know that they don't need to hold up their shield when fighting the cave dweller, they don't know that it's minecraft and loosing stuff is how minecraft has always been and they don't know that if they don't like the mod they don't have to install it.

  • @Slimeakku
    @Slimeakku 2 дня назад

    I appreciate trying to make the dweller more dangerous but I think the armor pierce and instantly destroying shields is way too much, especially instantly destroying shields. A problem a lot of dweller monster mods have is they try to make their dweller constantly dangerous at all times, and while logically this makes sense with the point of the mob they go way overboard to the point where the mob is just not fun at all to deal with and just makes it so your only good option is to just run until it despawns. Thoughts on armor pierce: I dont like this because this just invalidates the player's progression. I am not a Minecraft modder or know anything about coding but I'd rather the damage be something like it partially pierces armor, like it pierces 50% of the total armor and it could justifiably ignore enchantments outright because you still get the benefit of armor protecting you. Shield breaking: Just a huge no on this, this is annoying and feels like the idea was only considering the dweller himself and not everything else the player would have to deal with afterwards. A lot of people suggested doing the axe thing where the shield gets temporarily disabled when hit and I agree with that, but I hugely emphasize to not do anything more than that. There's a dweller mod that disables the shield outright during chase until that dweller is gone and its not fun to deal with at all.

  • @lookhappy6829
    @lookhappy6829 2 дня назад

    0:45 yes

  • @Wunder_waffe
    @Wunder_waffe 3 дня назад

    The only thing scary in Minecraft are those videos retro gaming posts

  • @Storm.a.menace
    @Storm.a.menace 3 дня назад

    Gargin can you add 1.19.2

  • @NuiPloom
    @NuiPloom 3 дня назад

    After reading other opinions about the insta shield break, I was thinking of a mechanic to have the cave dweller grab the shield and toss it away from your offhand or hotbar. This animation will deal less damage than what the cave dweller normally does and knocks you back further, and you are able to pick the shield back up as a droppable item. However, it will become disabled and loses some of its durability, let's say around 15%. Furthermore the dweller will toss the shield behind itself so you would have to get behind it to get the shield back. If you parry the cave dweller, you won't be knockback'ed as the standard animation and the damage taken will still be the same, but the dweller will be stunned and the shield will still be diaabled with a 10% durabilty deduction This will be the durability deduction for unenchanted shields Fyi:i stopped the video at 7:05 so please go easy on me with any criticism

  • @SoulLesss
    @SoulLesss 3 дня назад

    what about cobwebs?

    • @agustron2479
      @agustron2479 3 дня назад

      Who has cobwes always on his hotbar?

  • @user-om5sb5bk6i
    @user-om5sb5bk6i 3 дня назад

    Add the ability to a dweller to turn off lights within a radius of 15 blocks. This way he will always be in penumbra

  • @bachtruongson9408
    @bachtruongson9408 4 дня назад

    well this is random

  • @NotZedal_
    @NotZedal_ 4 дня назад

    10:44 i was about to get heart attack

  • @Gl17ched_Person
    @Gl17ched_Person 4 дня назад

    so thats where the minecraft cave dweller idea came from

  • @miniraptor3211
    @miniraptor3211 4 дня назад

    Since everyone is arguing about the shield breaking, how about a middle ground option? It makes you drop your shield. Not shield break already in game or dropping the durability to 0, it makes you let go of the shield, kind of like if it grabbed on to it and threw it aside. That's both unnatural for Minecraft and makes the shield unusable against it.

  • @sillygaming2119
    @sillygaming2119 4 дня назад

    9:04 bro really respawned in front of a pink sheep and didn't notice

  • @geniuswithaj8816
    @geniuswithaj8816 4 дня назад

    It feels almost over powered now? Could be interesting if it still hopped in a boat but took a second to break it before continuing a chase. The player needs SOMETHING so it’s not frustrating just terrifying

  • @ImJustGoober
    @ImJustGoober 4 дня назад

    you could make it a little transparent until it chases

  • @TheSixthOcean.
    @TheSixthOcean. 4 дня назад

    I feel like its two things. Their map knowledge, and the fact that they directly face you no matter what way you look at them

  • @sirnarwhal9911
    @sirnarwhal9911 4 дня назад

    Like many have said, the shield solution is too harsh and it could use a remodel since it's not that scary or iconic. But while you fix the issue of the pillar, there's also the strategy of them just boxing themselves in once they see it and dig around until it's gone. There's the idea of destroying one stone block at a time, but if there's no way for it to reach a player it should just hide or despawn. Maybe make it count for each time it fails to catch the player, it'll get impatient and do more crazy things like digging (breaking blocks) once it's triggered enough times.

  • @Probierer
    @Probierer 4 дня назад

    NICE I hope that someday in near future, there will be an intelligent enough AI to act as the entity. That way, you never know what could happen and are permamently terrified.

  • @vex_milky
    @vex_milky 5 дней назад

    whoopty doo... another tall skinny monster with the cliché "scary teeth" that chases you with loud noises... soooo scaryyyyy 😞😞

  • @Banaynaysss
    @Banaynaysss 5 дней назад

    Kid named ted:

  • @runefiire-kv2ph
    @runefiire-kv2ph 5 дней назад

    Great! now there is just one more thing... Can you make him not look like a feral hog? Make him look scarier please!

  • @failed_K
    @failed_K 5 дней назад

    Itd be funny if you just rolled the new update and let no one know

  • @Aquifer_UNKWN
    @Aquifer_UNKWN 5 дней назад

    this mod isnt scary and im tired of seeing countless videos pretending it is

    • @nicknick493
      @nicknick493 5 дней назад

      ngl i was pretty scared when i first played it but that was bc i was doing it blind and pure darkness. It just becomes a task after like 20+ mins tbh

    • @revron9683
      @revron9683 3 дня назад

      thats because its all the same copy paste content and gimmicks and not actually realizing what even makes for a semi intelligent horror entity

  • @akusen9
    @akusen9 5 дней назад

    he wasnt much of a threat so i gave him the strap

  • @nanorustet3293
    @nanorustet3293 6 дней назад

    what's the sound tracks used?

  • @Virginia-pt3pm
    @Virginia-pt3pm 6 дней назад

    Make a jump scare if it sneaks up on you

  • @REALJonathan5675
    @REALJonathan5675 6 дней назад

    Should have also updated the model, it looks a bit funny and goofy not scary lol

  • @icycull
    @icycull 6 дней назад

    hi gargin, great plugin!! i really enjoyed playing it tonight :D he is a lot harder to beat than the old version, and the new features definitely make him a lot scarier 😰 i managed to beat him (with enchanted diamond sword and armour 😹) although in the process i found a few glitches, just thought i’d let u know in case u r not aware 😊 1. if you pour lava on him while he’s climbing, it crashes your game and gives the error ‘pathfinding’ 2. if you try and log back into the world and he’s still climbing, it crashes again with the same error

  • @nikoescu
    @nikoescu 6 дней назад

    ts so assss

  • @NotKnafo
    @NotKnafo 6 дней назад

    how about shield cool down instead of break?

  • @MetalPotato
    @MetalPotato 7 дней назад

    YOUR GONNA HAVE TO DO THIS BUT FOR S&box the new successor to gmod

  • @Laezar1
    @Laezar1 7 дней назад

    I still feel like you should tie the cave dweller power to advancements to make it a constant threat at all stages of the game. And maybe even limit the number of apparitions per "stages" of the game to make it a rare encounter. (with lategame removing that limit but still keeping it rare). Give it stuff like immunity to lava after the first time you reach the nether for exemple, make it feel like it's adapting over time and keeping up with your progression.

  • @Caffler
    @Caffler 7 дней назад

    So uh since the cave dweller got updated when is gargitron getting his turn?

  • @denfurret7217
    @denfurret7217 7 дней назад

    And now we wait for another few moders make same stupid bullshit idea for hype on that thing. I will say: This idea isn't that bad, It's just... The RUclipsrs and all that made it look... Eeegh... Like overrating it or overreacting it and all that, and on top of that a bunch of other creators that make same idea, add to a mob few "Blood" make it sounds LOUD or something like that. It's beginning to be annoying. But, at least this one is trying to be "Balanced" I guess.

  • @Dodo-hh5ew
    @Dodo-hh5ew 7 дней назад

    You could make it just disable shield like axe does-

  • @atomic9168
    @atomic9168 8 дней назад

    honestly this adds to the creepiness but what fun is it when the player has no choice but to just die when he encounters the dweller? you need to add a way to survive an encounter, so the player actually feels like it's THEIR FAULT for dying, or else it would just be unfun to play with. for example, ghost hunting games do it with a crucifix that slowly breaks the more its used, it makes it so the player can protect himself, but only if they're cautious. even then, it's not a permanent way to avoid the threat (builds pressure). you could figure out how to make it uncraftable, and maybe it's better that only one is given when you load into the world, so the player doesnt just stack on those items and be safe forever.

    • @anolive7535
      @anolive7535 7 дней назад

      the dweller is not unkillable and encounters are designed to be still designed to be survivable. (i.e. if you run away for long enough when encountering the dweller it will despawn). adding a new item like a crucifx makes it feel less vanilla-ish

  • @user-re5jg3pz6u
    @user-re5jg3pz6u 8 дней назад

    Make him break blocks when necessary my brother boxed himself in

  • @LiterallyPurpleGuy
    @LiterallyPurpleGuy 8 дней назад

    Does Cave Dweller have friends?

  • @MrVlad12340
    @MrVlad12340 8 дней назад

    "There is nothing creepy" - i am more afraid of minecraft zombies than i am of necromorphs bro.

  • @S3PH13
    @S3PH13 8 дней назад

    You should do there like a rare chance it becomes dark, then the cavedwellers eyes glow and grow bigger due to it approaching, and the player should have like a sanity bar, the more a player gets hit by a dweller the bar goes upper, when it becomes dark, the player cant sprint anymore due to their sanity/sacredness